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Seite drucken - Geosphere/geostat. Kuppel texturieren

Wings 3D Forum

Wings 3D - wings3d.com => Texturieren => Thema gestartet von: dont_know am 04. September 2011, 17:58:18



Titel: Geosphere/geostat. Kuppel texturieren
Beitrag von: dont_know am 04. September 2011, 17:58:18
Hi  :)
Ich habe in Wings3D eine Geosphere erstellt, die ich für ein 3D-Spiel von mir benötige.
Nun möchte ich sie allerdings auch richtig mit einer quadratischen Textur texturieren, aber wie? Über UV-Mapping muss ich jedes Dreieck extra so anordnen, dass es auch passt, das ist wirklich zu viel Arbeit.  ???